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Lightwrite 6 locking up
Lightwrite 6 locking up







lightwrite 6 locking up
  1. #Lightwrite 6 locking up full
  2. #Lightwrite 6 locking up code
  3. #Lightwrite 6 locking up mac
lightwrite 6 locking up

This can give you a bit better response in the viewport. You can increase this number to say 20 to double that sleeping time. By default it is set to 10, which means that between each sample pass Raytraced sleeps for 10 milliseconds doing nothing.

lightwrite 6 locking up

In the Cycles section of the Options dialog there is a throttle entry. Maybe we can improve and optimise with that still… I still need to check your model more in-depth, the amount of objects seem a bit excessive. Play with the settings to see what suits you best. Larger values lead to more pixelated viewport results, but it will dramatically decrease the workload. In advanced section of options dialog look for RhinoCycles.DpiScale, try 2 or 3 (toggle displaymode after changing in case you have a Raytraced vp already) - this will make pixels bigger.lower the amount of glossy and transmission bounces in the Cycles section of the Options dialog.while you still create your model, but you want to use Raytraced already try to use as few reflective materials as possible.Now, not all is lost, there are some things you can do to alleviate the load somewhat: This means the even a regular viewport, and even more so a maximized one, has a big amount of pixels to raytrace. Your laptop has a high resolution display.Your card is great, but for Raytraced not exactly the most powerful Your device has “only” a bit over 500 compute cores.Running a computationally heavy scene as yours will essentially max out your GPU, leaving little room for other usage, including Rhino, but also access to your desktop Your GPU is the primary display device.There are several factors that make using Raytraced with this model a not-so-interactive experience: This has Raytraced loading your GPU with quite a tough payload. On first glance I think it is due to the extensive use of reflective (and transparent) materials. So the question remains, how/why would files in this location not be readable or writeable? This is a single-user app, and only one process at a time reads or writes to those locations.I have checked your file, and it isn’t in itself a very complicated model. I’ve seen nothing suspicious, just that the folder’s contents can’t be accessed.

#Lightwrite 6 locking up code

Is this not true?Īnd FWIW, When my app reports to the user that it can’t access the Application Support Folder, it offers users a one-click way to send the relevant debug info to me, including the approximate line that the code failed on. = Having more than one user logged in at once sounds like it might be something to ask the users about, but I’ve always assumed that since Application Support is in each user’s Library folder, that they would be essentially walled off from each other. = The info being saved is often preferences and other user-specific info, why would they need Admin status to access the data in their Application Support folder?

#Lightwrite 6 locking up mac

= Very few of my Mac users are running antivirus software, and none of the ones who have run into this problem say they are. = Since my code is all using the same case for all of the filenames, then case sensitivity shouldn’t be an issue, right? Or is there something else about case-sensitive HFS that makes it problematic? they have more than one user logged in at once (I think Xojo has some weird bug related to this).they are running as a non-Admin macOS user.they are running on case-sensitive HFS system (aka ‘Satan’s own FS’).The solution is to force CoreGraphics to cache the image when it loads it (there’s a key you can pass to the CGImageSource). What I didn’t know at the time, is that the image data isn’t loaded until it’s needed.

#Lightwrite 6 locking up full

You also have be warry of Apple’s lazy loading functions for instance I ran into a problem with CGImages on a slow machine, whereby I was requesting access to a file, loading the full resolution image, releasing access to that file and then drawing the image. What I’ve found is that if you don’t release them within 90 seconds, it can lead to a container corruption, whereby your application becomes severally crippled in functionality until the container is deleted. If sufficient kernel resources are leaked, your app loses its ability to add file-system locations to its sandbox, such as via Powerbox or security-scoped bookmarks, until relaunched. Warning: If you fail to relinquish your access to file-system resources when you no longer need them, your app leaks kernel resources. The only warnings in the documentation are as follows. Uh… say what? Where in the docs does it say they need to be released in 90 seconds?









Lightwrite 6 locking up